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shady-town

Jev moderates a living-room social-deduction game designed for a shared television.

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Source screenshot of shady-town
SOURCE SCREENSHOTFull screenshot ↗

What it does

One person opens the game on the TV and everyone else joins from their own device.

How you can use it

You can adapt this idea for living-room party games shown on a shared television. First, outline your secret player roles and write down what actions make someone look suspicious. A developer can build the voting screens and use this design to calculate suspicion meters for the big screen.

The code checks each round of claims and votes to spot bluffs or looping arguments. Keep in mind this project only provides the judging logic for suspicion levels. Your developer must still adapt the rules, role abilities, and phone screens to fit your own game.

Maker-reported (not independently measured by JevMade): Setup — 2 minutes. One person opens Shady Town on the TV. Everyone else joins

Primitives
Not stated
Platform
Ruby
Added
Project created
GitHub stars
0 (snapshot, not live)

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