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Simulator

A point-cloud rigid-body simulator asks Jev to classify possible collisions after conventional broad-phase filtering.

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What it does

This is a prototype classifier inside a physics pipeline, not a validated physics engine.

How you can use it

Your developer can use this Python code to check if moving shapes hit each other. The program first finds objects that might touch. Then, it asks an outside AI service called TypeSafe if they actually crashed. You need an access key to connect the code to this service.

This tool also includes a test mode that skips the AI completely. It uses simple math to guess if objects crash. This feature lets your developer build and test the software without an internet connection.

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