JevMade hello@JevMade.com

Explore the Jev ecosystem.

Learn, build, and play with Jev — from deep technical guides to creative experiments.

Make & explore

Experiments.

See what builders made with Jev. Games, tools, repositories, articles, and more — traced to their sources.

Featured experiment Jev experiments by Nader Dabit
Recorded frame from Jev experiments
Explore 1,737 entries
The directory03 / 03 · Experiments

Find something worth exploring.

Every category, from games and tools to repositories and writeups, traced to a primary source.

Same ideas.
Different paths.

This is the full registry, not just the featured picks. Figures like speed, cost, and stars are maker-reported or captured snapshots, not JevMade measurements.

380 experiments · showing 361–380

Solo Tetris where Jev picks both the strategy for the next few pieces and a board-health score for the current stack.

Source screenshot of Jev Plays Tetris
SOURCE SCREENSHOTEXPAND ↗
choicescore Playable demos & bots

A Factorio agent that runs on a clean division of labor: Jev picks what to do, ordinary code works out how, and nothing runs unvalidated.

Source screenshot of Jev Factorio Agent
SOURCE SCREENSHOTEXPAND ↗
choicenoulscore Playable demos & bots

Server-side snake where every move is one typed choice question, with the board, snake, and food as the state.

Source screenshot of Jev Snake
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

A Minecraft bot asks Jev what to do next all the way to a diamond — every tree punch, craft, and tunnel is one typed choice.

Source screenshot of Jev Minecraft
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Play chess against Jev, Stockfish, or both at once — Stockfish narrows the position to five candidate moves and Jev picks whichever suits its current personality.

Source screenshot of Jev Agent Chess
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Two small games, one decision-maker. In Snake, Jev picks a direction each tick from options the server has already checked for traps; in Sudoku, it fills in the most constrained cell one digit at a time.

Source screenshot of Jev Games PoC
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

One laptop hosts the game and everyone else joins from their phone. Each player writes two truths and a lie; Jev guesses the lie, then the real answers come out and everyone sees whether the humans or the model read the room better.

Source screenshot of Jev Bluffcall
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Jev calls every swipe in this 2048 clone, and a direction only counts if the four probabilities add up to a clean one.

Source screenshot of Jev plays 2048
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

A Next.js chess app whose API route forwards each position to the System One endpoint as one typed choice question per move.

Source screenshot of Chess Jev Web
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

No-limit Texas Hold'em where the CPU players think with Jev — bring your own API key and watch the table reason.

Source screenshot of Jev Poker
SOURCE SCREENSHOTEXPAND ↗
choicescorenoul Playable demos & bots

Watch the Jev decision model play 2048 live in your terminal, with average latency and illegal-move corrections on screen.

Source screenshot of Jev 2048 (terminal)
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Jev plays pong. Each tick it gets the ball and paddle positions and answers one of three moves: up, down, or stay — nothing else can come back.

Source screenshot of Ping Pong Jev
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Converts the branching story of Detroit: Become Human into decision trees, then lets any model play the game from start to finish.

Source screenshot of Detroit AI Player
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

A Unity RTS experiment, built for a YouTube video, where unit decisions, route choices, and enemy strategy all come from the Jev API.

Source screenshot of JEV RTS
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Browser chess where code works out every legal move's facts and Jev picks one per turn as a single typed choice.

Source screenshot of Chess with Jev
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

A Tetris the model plays by reading. Every possible landing is described in a sentence, Jev picks one, and the board glows with the probabilities before the piece drops.

Source screenshot of JEV Tetris
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

A cinematic Earth-to-lunar-orbit flight where Jev picks each navigation action and the page shows its probabilities as the trajectory unfolds.

Source screenshot of Odyssey
SOURCE SCREENSHOTEXPAND ↗
choice Playable demos & bots

Jev, briefly

A decision model, not a chatbot.

A chat model generates text token by token and hopes you parse it. Jev never generates a word. Your code sends the state of the world plus typed questions; Jev returns every answer in one parallel pass — typed values with calibrated probabilities and a confidence score your code can trust. About 70–500 ms end to end, $0.042 per million input tokens, output free. Trained with what TypeSafe calls Reinforcement Learning for Calibrated Decisions.

choice Pick one of these.

You define the options. Jev returns the chosen option, a probability for every option, and a confidence. The workhorse of routing, agents, and games — the answer space is always legal, so there is nothing to parse and nothing to hallucinate.

score Rate this on a rubric.

You describe ordered levels — say trivial / normal / critical. Jev returns the level, the probability of each, and a confidence. Scores turn fuzzy judgment (“how severe is this log line?”) into a number-free decision your code can branch on.

noul Is this statement true?

You assert a statement; Jev returns the probability that it is true — a noul. Moderation, verification, guardrails, “does this diff actually fix the bug?”: one question, one calibrated probability.

Official material lives at typesafe.ai and docs.typesafe.ai. JevMade is an independent community registry — not affiliated with or endorsed by TypeSafe AI.

Recurring lessons

Patterns that keep showing up.

One decision per tick

Games, drones, trading bots, and browser agents all converge on the same loop: serialize the state, ask one decisive question, act, repeat. Jev’s latency makes the loop feel instant — the model lives inside the control loop, not outside it.

Confidence as a gate

The answer says what; the confidence says whether to act. The most reliable entries threshold on confidence to route edge cases to a slower model or a human — automation with an honest escape hatch.

Shrink the choice space in code

Makers rarely ask Jev to pick from everything. Local tactics prune 225 gomoku moves to ~40; DOM filters turn a page into an element table; code narrows options, Jev judges within them.

Jev judges, LLMs talk

A recurring split: Jev makes every decision cheaply and instantly, and a small LLM is only invoked when a human-facing string must actually be written. Decision and generation are separate budgets.

Made something with Jev?

Send the link — repo, live demo, post, or video — plus a line on what it does and which primitives it uses. Every entry is verified against its primary source before it ships.

Submit your experiment → hello@JevMade.com