Read & learn
Written guides.
Understand Jev, one idea at a time. Walkthroughs, recipes, and writeups — our notes first, the original next.
Learn, build, and play with Jev — from deep technical guides to creative experiments.
Read & learn
Understand Jev, one idea at a time. Walkthroughs, recipes, and writeups — our notes first, the original next.
Watch & learn
See an idea take shape. Tutorials, demos, and deep dives, organized by topic and credited to their creators.
Make & explore
See what builders made with Jev. Games, tools, repositories, articles, and more — traced to their sources.

Every category, from games and tools to repositories and writeups, traced to a primary source.
Same ideas.
Different paths.
This is the full registry, not just the featured picks. Figures like speed, cost, and stars are maker-reported or captured snapshots, not JevMade measurements.
380 experiments · showing 361–380
Freedoom, ViZDoom, and a decision model that has never held a shotgun: the dashboard plays Jev's run back with a dollar figure next to every call.
Solo Tetris where Jev picks both the strategy for the next few pieces and a board-health score for the current stack.
A Factorio agent that runs on a clean division of labor: Jev picks what to do, ordinary code works out how, and nothing runs unvalidated.
Server-side snake where every move is one typed choice question, with the board, snake, and food as the state.
A Minecraft bot asks Jev what to do next all the way to a diamond — every tree punch, craft, and tunnel is one typed choice.
Play chess against Jev, Stockfish, or both at once — Stockfish narrows the position to five candidate moves and Jev picks whichever suits its current personality.
Two small games, one decision-maker. In Snake, Jev picks a direction each tick from options the server has already checked for traps; in Sudoku, it fills in the most constrained cell one digit at a time.
One laptop hosts the game and everyone else joins from their phone. Each player writes two truths and a lie; Jev guesses the lie, then the real answers come out and everyone sees whether the humans or the model read the room better.
Jev calls every swipe in this 2048 clone, and a direction only counts if the four probabilities add up to a clean one.
A Next.js chess app whose API route forwards each position to the System One endpoint as one typed choice question per move.
No-limit Texas Hold'em where the CPU players think with Jev — bring your own API key and watch the table reason.
Watch the Jev decision model play 2048 live in your terminal, with average latency and illegal-move corrections on screen.
Jev plays pong. Each tick it gets the ball and paddle positions and answers one of three moves: up, down, or stay — nothing else can come back.
Converts the branching story of Detroit: Become Human into decision trees, then lets any model play the game from start to finish.
A Unity RTS experiment, built for a YouTube video, where unit decisions, route choices, and enemy strategy all come from the Jev API.
A shared canvas the size of a million emoji, and a machine that paints alongside you.
Browser chess where code works out every legal move's facts and Jev picks one per turn as a single typed choice.
A Tetris the model plays by reading. Every possible landing is described in a sentence, Jev picks one, and the board glows with the probabilities before the piece drops.
A cinematic Earth-to-lunar-orbit flight where Jev picks each navigation action and the page shows its probabilities as the trajectory unfolds.
Jev plays the moves in Slay the Spire 2 while a Claude Code strategist plans the route, card rewards and boss fights.
Jev, briefly
A chat model generates text token by token and hopes you parse it. Jev never generates a word. Your code sends the state of the world plus typed questions; Jev returns every answer in one parallel pass — typed values with calibrated probabilities and a confidence score your code can trust. About 70–500 ms end to end, $0.042 per million input tokens, output free. Trained with what TypeSafe calls Reinforcement Learning for Calibrated Decisions.
You define the options. Jev returns the chosen option, a probability for every option, and a confidence. The workhorse of routing, agents, and games — the answer space is always legal, so there is nothing to parse and nothing to hallucinate.
You describe ordered levels — say trivial / normal / critical. Jev returns the level, the probability of each, and a confidence. Scores turn fuzzy judgment (“how severe is this log line?”) into a number-free decision your code can branch on.
You assert a statement; Jev returns the probability that it is true — a noul. Moderation, verification, guardrails, “does this diff actually fix the bug?”: one question, one calibrated probability.
Official material lives at typesafe.ai and docs.typesafe.ai. JevMade is an independent community registry — not affiliated with or endorsed by TypeSafe AI.
Recurring lessons
Games, drones, trading bots, and browser agents all converge on the same loop: serialize the state, ask one decisive question, act, repeat. Jev’s latency makes the loop feel instant — the model lives inside the control loop, not outside it.
The answer says what; the confidence says whether to act. The most reliable entries threshold on confidence to route edge cases to a slower model or a human — automation with an honest escape hatch.
Makers rarely ask Jev to pick from everything. Local tactics prune 225 gomoku moves to ~40; DOM filters turn a page into an element table; code narrows options, Jev judges within them.
A recurring split: Jev makes every decision cheaply and instantly, and a small LLM is only invoked when a human-facing string must actually be written. Decision and generation are separate budgets.
Send the link — repo, live demo, post, or video — plus a line on what it does and which primitives it uses. Every entry is verified against its primary source before it ships.
Submit your experiment → hello@JevMade.com