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JevMade field notes / Written guide

Build a guessing game around Jev's uncertainty

Component Charades asks players to describe a hidden interface part without using banned words. Jev ranks 135 possibilities, letting players see where their clues are clear or ambiguous.

Original by southleftClassification

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Our summary

A player describes a hidden interface part, such as a button or menu, without saying banned words. Jev compares that clue with 135 possible parts, while the game turns uncertainty and changing rankings into information the player can use.

The probability board shows the displayed probability for every possible component. The app waits until typing pauses before sending another request, which avoids a new request for every keystroke. Separate coverage mode checks whether any listed component fits before choosing the closest one.

High probability does not prove a clue or answer is correct. Game timing, banned words, scoring, and the catalogue stay in fixed program rules. The source reports behavior but JevMade did not verify delay or cost.

Key takeaways

  1. Show competing guesses when uncertainty is part of the game.
  2. Keep scoring, banned words, and timing in ordinary program rules.
  3. Ask separately whether any listed answer fits at all.

The source describes the application's design and behavior. JevMade did not play the game or verify its latency and cost figures.

GitHub project documentation · Source reviewed

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