A Minecraft case study that assigns long-horizon planning to Astra, bounded action selection to hosted JEV through OpenRouter, and rendering, pathfinding, and protocol control to deterministic code.
Original by rmaldeAgent workflowsGitHub repositorySource reviewed
Before you dive in
What you’ll find in the original
Give the planner route-level responsibility and keep moment-to-moment choices inside a bounded action layer.
Record game settings, credential boundaries, model roles, source files, and control limits alongside the run.
Compare complete-run and stage timings while acknowledging dragon flight and landing variance.
Worth knowing
The author reports one continuous 8:43.300 run versus a previous 14:31.800 video. This is not a controlled repeated-trials benchmark, and JevMade did not inspect the Git-excluded run artifacts.