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How to test one AI decision maker across four different video games

You will learn how the author tests a small AI tool that makes choices in four different video games. The guide explains how to use one set of saved instructions for multiple tasks instead of retraining the software.

Original by TianyuCodingsEvaluation

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Our summary

This project tests a small AI tool designed to choose from a list of options rather than writing text. The author uses it to play four different video games, including a maze and a snake game, using just one set of saved instructions for every task.

The software looks at the current game screen, reads a question about what to do next, and scores the possible moves. By reusing the same instructions across all four games, the author tests if the AI can transfer its decision-making skills to new situations without starting over.

This guide helps people who want to evaluate AI decision tools fairly by keeping practice data strictly separate from final tests. The author provides recorded game videos and exact attempt counts rather than just picking the best screenshots, showing exactly where the software succeeds and fails.

Key takeaways

  1. Keep your practice examples strictly separate from the final test questions to get honest results.
  2. Use the same saved instructions across different tasks to see if the software can transfer its skills.
  3. Record the full attempts and total mistakes instead of only sharing screenshots of successful moments.

The author reports specific results, including a 225-attempt maze run and 274 test cases. Showcase videos and formal test tables measure different things and should be viewed separately.

GitHub repository

Read the original guide Opens the author’s site in a new tab.

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