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JevMade field notes / Game architecture walkthrough

A virtual world that separates AI choices from long plans

This guide explains how to run a virtual civilization that separates long-term software planning from immediate choices. It shows how to set up the simulation, review past actions, and manage the private access codes needed for different tools.

Original by Jacques GariepyAgent workflows

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Credits and license

“ORIGIN / CIVILIZATION — AI lives decided by TypeSafe Jev” by Jacques Gariepy. Read the original source.

This expanded guide is an AI-narrated adaptation of the source’s essential explanation, examples and caveats, not a word-for-word reading. The synthetic voice does not imitate the author or imply their endorsement.

License: MIT

MIT License

Copyright (c) 2026 ORIGIN contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Third-party libraries retain their own authorship and license. Three.js is
not redistributed in this uncached build; its optional installer preserves
its upstream MIT license header.

Our summary

This project is a virtual world simulation where digital characters live, work, and build a civilization. Someone would use it to explore how software handles tasks when its long-term planning is kept completely separate from its immediate, everyday choices.

The simulation uses an AI tool called Jev to make fast choices from a set of allowed options, rather than writing out text. An optional separate text program can suggest longer plans, but Jev always makes the final recorded decision before anything actually happens.

This setup is useful for people who want to track exactly why software took an action. However, a valid choice does not guarantee useful behavior. In tests, characters sometimes repeated tasks endlessly. Also, the standard internet-based planner was not tested with a live connection.

Key takeaways

  1. Assign immediate choices to Jev and leave long-term planning to a separate optional text program.
  2. Start with a pre-made world or a clean slate to see how different choices play out.
  3. Keep track of which private access codes are needed for choices and which cost extra for planning.

The supplied saved game shows that valid choices can still result in characters repeating useless tasks. The optional standard internet-based planner was not run against a real server during tests.

Repository README · Source reviewed

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