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How software plays a phone game by tracking falling objects

This guide explains how software plays a phone game by spotting falling drops and dodging bombs. The project calculates safe moves and controls the screen to catch items automatically.

Original by ProgramalystAgent workflows

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Our summary

This project is software that plays a specific phone game where a watering can catches falling drops and dodges bombs. Someone would use this to explore how a computer program can watch a live screen and automatically move a game character.

The software looks at the screen to find the items. It tracks how fast they fall and uses strict math rules to move the can safely. It also includes Jev, an AI tool that chooses from options rather than writing an answer.

The AI tool only looks at single snapshots and does not use the new tracking features yet. The author tested the software in individual runs, not strict comparisons. This guide is useful for people exploring how programs handle live game movement.

Key takeaways

  1. The software tracks falling speeds to plan safe moves before the game character actually shifts.
  2. The AI tool uses a private access code to choose directions from single screen snapshots.
  3. Replaying old videos helps check the math, but real games are needed to prove it works.

The reported results happened in individual live runs, not controlled tests. The updated math rules passed offline checks but still need to be tested in a real game session.

Repository README

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