Before you press play
What you’ll find in the video
- The coding session reduces a large game-state payload before sending it to Jev, making the relevant hand and scoring data explicit.
- Each request needs the necessary state again; the stream does not treat Jev as a conversation with automatic memory.
- The prototype divides play into smaller state-machine or behavior-tree choices rather than asking for an open-ended multi-step plan.
Worth knowing
Gemini-assisted video/transcript review. Decision latency and model reasoning quality heavily depend on prompt reduction and external game state extraction logic rather than fully autonomous general gameplay capabilities.