What it does
Jev supplies a bounded room plan rather than raw geometry; the game turns that plan into walls, doors, enemies and loot itself.
Benchmarks & research
A roguelike dungeon director where Jev sketches the next room's role, size, danger, enemies, loot and secrets.
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Jev supplies a bounded room plan rather than raw geometry; the game turns that plan into walls, doors, enemies and loot itself.
Sketch out the room choices for your game before building anything. List the room types, danger ratings, and treasure options you want to include. Your game can then ask the AI to pick from those choices while your own code builds the actual walls and items.
A developer can connect your game to the AI service using an access key from a paid account. The system answers specific questions about room traits rather than generating full stories or maps, and sending questions over the internet costs money.