What it does
Jev chooses only from legal moves supplied by deterministic game engines; this tests bounded decisions rather than visual play or long-horizon planning.
Benchmarks & research
Pit Jev against random and hand-tuned players in Tetris, Snake, and 2048 while logging confidence for every move.
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Jev chooses only from legal moves supplied by deterministic game engines; this tests bounded decisions rather than visual play or long-horizon planning.
Sketch out the rules and allowed moves for a simple board game like Snake or 2048. Then have a developer build the game rules in software. The software sends the current board layout to TypeSafe alongside only the valid moves for that turn.
Your developer will need an access key that connects the software to TypeSafe. This design stops the system from choosing illegal actions. However, it only looks at immediate choices, so it struggles with games like Tetris that require planning several steps ahead.