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Playable demos & bots

cyber-breach-jev

An endless Three.js cyberpunk arena shooter uses Jev to drive combat decisions.

Source screenshot of cyber-breach-jev
SOURCE SCREENSHOTFull screenshot ↗

What it does

The game can run with Jev or a local RLCD engine.

How you can use it

Sketch out tactical enemy behaviors on paper before asking a developer to build anything. List simple choices like flanking left or charging ahead. Add a threat scale from low to fatal, and note yes-or-no triggers like low player health.

Your developer can borrow this project's setup to test combat choices locally or connect directly to TypeSafe. Connecting to TypeSafe requires an API key, which is an access code generated by the service to link software to it.

Maker-reported (not independently measured by JevMade): An infinite 3D arcade cyberpunk arena shooter built with Three.js and powered by Jev—the sub-100ms "System One" decision model developed by TypeSafe AI (released September 2026)

Primitives
choice, score, noul
Platform
JavaScript
Added
Project created
GitHub stars
0 (snapshot, not live)

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