JevMade Sign in
← Back to experiments

Playable demos & bots

Friendly Fire

Survive an isometric dead zone while two Jev decision streams steer and aim your companion Ruby.

Bookmark: Friendly Fire Keep this in your collection.
Leave a noteWhat would you try with this? : Friendly Fire

Only you can see your notes.

Source screenshot of Friendly Fire
SOURCE SCREENSHOTFull screenshot ↗

What it does

Movement and target decisions run about twice a second; deterministic game code handles aiming, reloads, dodges, and collisions.

How you can use it

Sketch out how an ally should behave during a match, such as choosing directions to walk and targets to attack. Have your developer query an online model twice a second for these choices, while regular game code controls mechanical tasks like aiming, reloading, and dodging.

If network replies arrive late or drop out, make the ally pause in place until fresh commands arrive. Keep built-in emergency reflexes in your regular game code so the companion can still dodge away from sudden hazards even when waiting for an answer.

Keep this for later

Sign in to bookmark experiments, guides and videos, and keep notes only you can see.

Continue to sign in

We’ll bring you back to this listing.