What it does
Movement and target decisions run about twice a second; deterministic game code handles aiming, reloads, dodges, and collisions.
- Primitives
- choice
- Platform
- web
- Added
Source checked 2026-09-25 — opened the primary source directly.
Playable demos & bots
Survive an isometric dead zone while two Jev decision streams steer and aim your companion Ruby.
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Movement and target decisions run about twice a second; deterministic game code handles aiming, reloads, dodges, and collisions.
Source checked 2026-09-25 — opened the primary source directly.