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Jev Bot Arena

A Processing treasure hunt where each robot sees five sectors and Jev chooses its movement and turn size.

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Source screenshot of Jev Bot Arena
SOURCE SCREENSHOTFull screenshot ↗

What it does

The sidebar shows each bot's decision distribution in real time, while random mode supplies a no-cost baseline for the same treasure hunt.

How you can use it

You can adapt this for a game where characters move on their own. The AI struggles with raw numbers. Your developer writes code to calculate distances first. The code gives the AI simple facts, like a blocked path. Then the app asks several movement questions together.

A developer can open the provided game file to see the robots play. They will need an access key that connects the app to the TypeSafe service. Your developer can edit the text questions to change how the robots decide.

Maker-reported (not independently measured by JevMade): One captured first-step response from jev-1.13.0: action forward 0.55 / turn_left 0.45 at 0.4 confidence, turn_amount slight 0.99, move_amount long 0.99, 2,591 input and 108 output tokens (author-reported capture)

Primitives
choice
Platform
Processing
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Project created
GitHub stars
0 (snapshot, not live)

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