What it does
The simulator uses structured telemetry rather than visual perception.
Playable demos & bots
Build a hazardous 3D city drive with pedestrians, fog, red lights, and blocked lanes, then watch Jev respond.
Only you can see your notes.
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The simulator uses structured telemetry rather than visual perception.
Sketch out traffic hazards for a city driving game, such as crossing pedestrians, thick fog, and red lights. A developer can build a simple driving simulation in a web browser where the car tracks its speed and lane gaps. The server connects to your TypeSafe account to ask the model for driving decisions.
Instead of looking at video cameras, the model chooses a driving speed and lane based on those measurements. You should still have the game enforce automatic safety checks, because the model's choices alone cannot guarantee the car avoids every crash.