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Playable demos & bots

The Decision Library

Read or autoplay an illustrated gamebook while Jev chooses among the exploration and combat actions currently available.

Source screenshot of The Decision Library
SOURCE SCREENSHOTFull screenshot ↗

What it does

Jev cannot see unread passages, hidden flags, the correct route, or future dice rolls.

How you can use it

To build a playable story or game, start by writing a few scenes on paper. List the choices for each scene, the items a player can carry, and simple rules for fights. A developer can build the rules into your app and let an AI model pick the best move from the choices currently open.

Your code should share only what the character sees right now, such as the current room, visible clues, and remaining health. Keep secret endings, unseen traps, and dice rolls inside your program so the player cannot invent unfair advantages or skip past the rules.