What it does
Builds probability trees and graphs for multi-step choices, with examples for Game 24, Blocks World, and MiniGrid.
SDKs & clients
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Builds probability trees and graphs for multi-step choices, with examples for Game 24, Blocks World, and MiniGrid.
You can use this approach to help a puzzle game plan out smart sequences of moves. Start by sketching your game rules on paper. Write down what moves a player can make from any board setup, and describe exactly how to tell when someone wins.
A developer can then translate your written rules into the project. The app tests paths ahead to find the strongest line of moves instead of just picking the easiest next step. This method only works for puzzles with a definite finish, and it requires a connected service to evaluate each move.