What it does
The game displays selected and rejected trajectories alongside its decision log.
Playable demos & bots
Jev picks a flight path through each pipe, then Flappy Bird turns that route into precisely timed flaps.
Only you can see your notes.
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The game displays selected and rejected trajectories alongside its decision log.
You can use this approach to let an AI control a character in your game. Your developer can set up the game to calculate several safe paths. The game then asks the TypeSafe AI service to pick the best path. After that, the game follows those exact steps.
Your developer can read the project files to see how the game sends options. They will need a TypeSafe access key to connect your game to the service. The code limits the AI to choosing from just ten possible paths at once.