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Jev Maze

A maze lab that reveals only local facts to Jev and measures the resulting path against breadth-first search.

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Source screenshot of Jev Maze
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What it does

Distance, visit history, previous movement and exit direction can each be toggled, turning the observation set itself into the experiment.

How you can use it

Sketch a grid or room layout for your game, then decide what small clues an explorer sees. Your developer can set up code that withholds the full map and prompts the model on each turn with only adjacent open spaces, visit counts, or a distant exit direction.

Running this experiment requires an access key that connects the app to TypeSafe. Because the explorer only sees its immediate surroundings, it cannot plan ahead. It may wander in loops or hit dead ends unless you provide helpful clues.

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