What it does
Three personalities change the decision criteria rather than the mechanics, so the same level can produce cautious, balanced or reckless routes.
Playable demos & bots
A retro platformer where Jev chooses maneuvers and detours while code keeps control of physics, jumps and pit-saving reflexes.
Only you can see your notes.
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Three personalities change the decision criteria rather than the mechanics, so the same level can produce cautious, balanced or reckless routes.
You can adapt this approach to give game characters different personalities. The game asks an outside AI service called TypeSafe to pick a broad goal. The character might chase a prize or step back from danger. Standard code handles the exact jumps and falling so the action stays fast.
Your developer can read the question files in the source to see how the choices work. They will need an access key that connects the game to TypeSafe. The AI never presses buttons directly. It just picks the main plan while normal rules take over.