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Lantern Leap

A retro platformer where Jev chooses maneuvers and detours while code keeps control of physics, jumps and pit-saving reflexes.

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Source screenshot of Lantern Leap
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What it does

Three personalities change the decision criteria rather than the mechanics, so the same level can produce cautious, balanced or reckless routes.

How you can use it

You can adapt this approach to give game characters different personalities. The game asks an outside AI service called TypeSafe to pick a broad goal. The character might chase a prize or step back from danger. Standard code handles the exact jumps and falling so the action stays fast.

Your developer can read the question files in the source to see how the choices work. They will need an access key that connects the game to TypeSafe. The AI never presses buttons directly. It just picks the main plan while normal rules take over.

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