What it does
The fly brain models 12,000 neurons, while Jev chooses from the same moves exposed to its opponent.
Playable demos & bots
Pit Jev's seven-move fighter against a simulated fly connectome and compare several live and offline control strategies.
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The fly brain models 12,000 neurons, while Jev chooses from the same moves exposed to its opponent.
To control a game character, list all possible moves and explain what each one does. Your developer can send details about the fight to the model several times a second. The model then picks the single best move from your list. This online option requires an access key that connects the game to TypeSafe.
You can also run simple hand-written rules completely offline without contacting an online service. Note that the project code does not grant rights to redistribute the game character images freely, and online decisions require sending fight details out to the service.