What it does
Jev plays Atari Pong by answering one movement question per frame without receiving raw coordinates.
Playable demos & bots
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Jev plays Atari Pong by answering one movement question per frame without receiving raw coordinates.
To try this in a game, sketch the basic rules and describe objects with simple words instead of numbers. Write down phrases like "far below" or "drifting downward." Your developer can calculate those positions in ordinary code and send only the descriptive words to the model to pick an action.
Because online answers take time to travel back, your game code should predict where moving objects will arrive rather than where they sit right now. If the model is ever unsure of a move, a simple rule written directly into your code can step in and take over.