What it does
Guard and squad questions share a request; the squad’s new tactic informs the next round. Without a service key, or when a call fails, local heuristics keep the game running instead of Jev.
Playable demos & bots
A stealth-game prototype asks Jev for guard actions and squad tactics while ordinary game code handles movement, sight and combat.
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Guard and squad questions share a request; the squad’s new tactic informs the next round. Without a service key, or when a call fails, local heuristics keep the game running instead of Jev.
If you are planning a game with computer-controlled guards, ask a developer to study this project. Jev picks what the guards do; ordinary game rules handle walking, sight and combat. The project asks several guards’ questions together, rather than making a separate call for each.
The game can also be tried with local rules instead of Jev. Real Jev decisions need a TypeSafe service key, a code connecting the game to that outside AI service. Failed calls switch back to local rules. No software licence was found, so check permission before reusing its code.