Choice selects a route, Noul controls a yes-or-no gate and Score sets a three-level scale. English and Portuguese clues avoid forbidden words. Confidence stars and cached answers do not establish correctness; the documented test corpus is small.
How you can use it
Borrow the game’s idea to teach how a short clue can make a specific choice. Players build a track, then write a note that picks a route, opens a gate or chooses a level on a short scale. Ask your developer to keep the cart’s movement in ordinary code, rather than asking AI to work it out.
The project documents English and Portuguese clues, forbidden words and a daily limit on calls paid for by the host. Players can also supply their own service access key. Treat confidence stars as clues, not proof of a correct route. Check varied wording and look-alike letters before relying on the word restrictions.