What it does
The game pauses for each judgment, so the reported E1M1 and E1M2 clears say nothing about real-time reaction speed. Navigation and safety overrides remain deterministic.
Playable demos & bots
A WebAssembly DOOM port whose autoplay adds Jev tactical calls to a deterministic route follower at chosen danger points.
Only you can see your notes.
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The game pauses for each judgment, so the reported E1M1 and E1M2 clears say nothing about real-time reaction speed. Navigation and safety overrides remain deterministic.
Sketch the danger moments where your game character needs clever choices, such as spotting an enemy or running low on health. Have your developer keep normal movement on fixed paths and ask TypeSafe for help only during those tense pauses.
Your developer will need an access key that connects the game to TypeSafe. You can also test without connecting to save money, letting you see the recorded questions first. Keep in mind that the game world pauses while waiting for each choice.