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liljevduel

A top-down duel where Jev chooses among reachable positions and local code handles paths, leading aim and firing.

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What it does

The interface exposes every offered position and its probability. The README candidly suggests a conventional scoring function would probably play about as well.

How you can use it

Sketch out the battle rules you want your game enemies to follow in everyday words. For example, describe when to advance, hide behind cover, or look for health packs. Have a developer build regular game code to walk paths and shoot, while letting an AI pick movement goals.

Your developer will need an access key that connects the app to TypeSafe to test it. Keep in mind that the creator points out standard game math would probably play just as well, without needing to send requests over the internet.

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