What it does
Each level tightens the release threshold, and completed attempts are locked so players cannot reroll the same plea until it passes.
Playable demos & bots
A three-level interrogation game where your statement receives a release probability, persuasiveness score and persuasion tactic.
Only you can see your notes.
Screenshot unavailable. Open the experiment ↗
Each level tightens the release threshold, and completed attempts are locked so players cannot reroll the same plea until it passes.
To build a persuasion game, write three questions that get harder to answer. Decide what passing scores players need at each stage. You can also pick which arguing styles count, such as emotion, honesty, or logic.
A developer can build the app and save player scores. The app needs an access key from TypeSafe to review statements. Keep in mind that written answers leave your app and travel to that outside service.